


Topics covered include the importance of importing a rig as a proxy, using Maya’s Reference Editor to keep the scene organised, baking, motion tracking, and using animation layers to add secondary motion. He also provides breakdowns of foot and body movement and explains how to take a final walk cycle and build a new animation for use in production. Using a free dragon character rig created by Truong CG Artist, Cunnane sets up a basic walk cycle in Maya, before animating the dragon’s wings, neck and head to create a convincing creature animation. In the workshop, which comprises over three hours of video training, Cunnane sets out the fundamental principles of animating a convincing walk cycles for four-legged animals and fantasy creatures. Master the fundamentals of animating quadruped walk cycles in Maya

The Gnomon Workshop has released Animating Creature Walk Cycles in Maya: a guide to animating quadruped walk cycles recorded by Framestore previs artist Stephen Cunnane.
